Diamonds are the currency of the game Kid Chameleon.

Diamonds are collected from Prize blocks. The maximum you can carry is 99. You can release diamonds from P-blocks after this, but picking them up will make them jump off the screen instead of being collected.

The Kid's different forms all have different diamond powers. Most of the forms have a weak diamond power at 20 diamonds, and a stronger one which costs 50 diamonds. The game will play a ding! sound effect whenever you reach one of these amounts. The duration for each diamond power varies. Two forms, EyeClops and Juggernaut, have cheaper diamond powers at 2 and 5 diamonds respectively. These are quick offensive attacks.

Diamond powers are always bought with A+START. You always get the most expensive diamond power you can afford, so it is impossible to buy a 20-diamond power when you have 53 diamonds. Diamond powers have a broad range of effect, such as extra lives, extra hitpoints, offensive attacks, and protective shields.

An extra hit point obtained from Iron Knight's diamond power will remain in effect even after changing helmets. So for example, when you purchase a hit point Iron Knight will have six hit points, then change to Berserker who will have four hit points instead of three. You can purchase a total of four additional hit points in this way. They will remain in effect until you die.

Diamond Powers by Transformation
Character 20 Diamonds 50 Diamonds 2 Diamonds 5 Diamonds
Kid Circle of Doom Death Snake
Iron Knight Circle of Doom Extra Hit Point
Red Stealth Samurai Haze Death Snake
Berzerker Invulnerability Wall of Death
Maniaxe Circle of Doom Extra Life
Juggernaut 5-Way Shot
Micromax Mini-Snake Swift Mini-Snake
Eyeclops Fatal Beam
Skycutter Invulnerability Death Snake
Cyclone Slashing Rain Tracking Rain

Diamond Power Properties
Diamond PowerUsable ByDiamonds RequiredEstimated DurationMax Number of Items Shown During UsageUseful Against Bosses?[5]
Circle of Doom Kid, Iron Knight, Maniaxe 20 ≤10 Seconds[1] 8 Diamonds No
Death Snake Kid, Red Stealth, Skycutter 50 21⅓ Seconds 6 Diamonds No
Extra Hit Point Iron Knight 50 1.5 Seconds[2] 10 Hit Points Yes
Samurai Haze Red Stealth 20 8.5 Seconds 10 Diamonds Yes
Invulnerability Berzerker, Skycutter 20 8.5 Seconds 10 Diamonds Yes
Wall of Death Berzerker 50 22 Seconds 10 Diamonds No
Extra Life Maniaxe 50 1.5 Seconds[2] 10 Ankhs Yes
5-Way Shot Juggernaut 5 2 Seconds 5 Diamonds No
Mini-Snake Micromax 20 9 Seconds 6 Diamonds No
Swift Mini-Snake Micromax 50 21⅓ Seconds 6 Diamonds No
Fatal Beam EyeClops 2 ⅔ Seconds[3] 1 Beam No
Slashing Rain Cyclone 20 14 Seconds[4] 35 Diamonds No
Tracking Rain Cyclone 50 32 Seconds[4] 85 Diamonds No

[1] The above measurement is based on the assumption that no enemies are encountered. The Circle of Doom normally lasts for about 10 seconds, but if all eight diamonds are lost before this time, the diamond power will immediately end.

[2] The times recorded for Extra Hit Point and Extra Life are estimates for how long it takes for the graphical sequence to carry out (the time between using the diamond power and actually gaining the Hit Point or Extra Life). The effect of either power does not wear off until the player dies.

[3] The above range of measurements vary solely on how close EyeClops is to the screen's edge. When facing outward from the level margin, the Fatal Beam should remain on-screen for about ⅔ of a second, ⅓ of a second when shot from the screen's center, and intermediate times when shot at intermediate distances.

[4] The times recorded here are based on the assumption that the player never vertically scrolls the screen. If that criteria is met, the diamond power will finish approximately at the times listed. However, a player can use one of these diamond powers, immediately fall off of a platform, and leave the falling diamonds so far offscreen, that the diamond power simply will not continue. This will cause the diamond power to remain in effect for a significantly lower time, or even no time at all. In a different situation, on a theoretical map of infinite height, Cyclone is able to utilize platforms to continually descend at the proper speed, so as to keep at least one diamond on-screen at all times. By doing so, one can actually keep either of these diamond powers in effect essentially forever.

[5] The naming of this column pertains solely to the boss heads. Since they are immune to all offensive diamond powers, only a few will prove useful against them. However, all offensive powers are able to destroy any projectiles fired by the boss heads, so they would only prove useful in destroying those during boss battles.

Start a Discussion Discussions about Diamond power

  • Diamond powers

    3 messages
    • wrote: I meant to say; How do You use the diamond power on a Pc?
    • Hey, the diamond power for on the Pc, can you use by holding "A" and pressing "Enter"

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