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Diamonds are the currency of the game Kid Chameleon.

Diamonds are collected from Prize blocks. The maximum you can carry is 99. You can release diamonds from P-blocks after this, but picking them up will make them jump off the screen instead of being collected.

The Kid's different forms all have different diamond powers. Most of the forms have a weak diamond power at 20 diamonds, and a stronger one which costs 50 diamonds. The game will play a ding! sound effect whenever you reach one of these amounts. The duration for each diamond power varies. Two forms, EyeClops and Juggernaut, have cheaper diamond powers at 2 and 5 diamonds respectively. These are quick offensive attacks.

Diamond powers are always bought with A+START. You always get the most expensive diamond power you can afford, so it is impossible to buy a 20-diamond power when you have 53 diamonds. Diamond powers have a broad range of effect, such as extra lives, extra hitpoints, offensive attacks, and protective shields.

An extra hit point obtained from Iron Knight's diamond power will remain in effect even after changing helmets. So for example, when you purchase a hit point Iron Knight will have six hit points, then change to Berserker who will have four hit points instead of three. You can purchase a total of four additional hit points in this way. They will remain in effect until you die.

Diamond Powers by Transformation
Character 20 Diamonds 50 Diamonds 2 Diamonds 5 Diamonds
Kid Circle of Doom Death Snake
Iron Knight Circle of Doom Extra Hit Point
Red Stealth Samurai Haze Death Snake
Berzerker Invulnerability Wall of Death
Maniaxe Circle of Doom Extra Life
Juggernaut 5-Way Shot
Micromax Mini-Snake Swift Mini-Snake
Eyeclops Fatal Beam
Skycutter Invulnerability Death Snake
Cyclone Slashing Rain Tracking Rain

Diamond Power Properties
Diamond Power Usable By Diamonds Required Effect Typical Duration
Circle of Doom Kid, Iron Knight, Maniaxe 20 8 diamonds circle you, each of which can deliver one hit point to enemies 10 Seconds
Death Snake Kid, Red Stealth, Skycutter 50 A snake of diamonds tracks and damages enemies. 21.5 Seconds
Extra Hit Point Iron Knight 50 You receive an extra hitpoint. Until you lose a life
Samurai Haze Red Stealth 20 All enemies (including bosses) move slower. 8.5 Seconds
Invulnerability Berzerker, Skycutter 20 You become invulnerable to damage, including the murder wall. 8.5 Seconds
Wall of Death Berzerker 50 A wall of diamonds sweeps the screen, damaging all enemies. 22 Seconds
Extra Life Maniaxe 50 You get an extra life. Until you lose a life
5-Way Shot Juggernaut 5 You fire five diamonds which bounce around the screen, damaging enemies. 2 Seconds
Mini-Snake Micromax 20 A snake of diamonds tracks and damages enemies. 9 Seconds
Swift Mini-Snake Micromax 50 A fast snake of diamonds tracks and damages enemies. 21.5 Seconds
Fatal Beam EyeClops 2 You fire a white beam which damages enemies. ⅓ - ⅔ Seconds
Slashing Rain Cyclone 20 35 diamonds slowly fall from the sky, damaging enemies. 14 Seconds
Tracking Rain Cyclone 50 85 diamonds fall from the sky, tracking and damaging enemies. 32 Seconds
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