Diamonds are the currency of the game Kid Chameleon.
Diamonds are collected from Prize blocks. The maximum you can carry is 99. You can release diamonds from P-blocks after this, but picking them up will make them jump off the screen instead of being collected.
The Kid's different forms all have different diamond powers. Most of the forms have a weak diamond power at 20 diamonds, and a stronger one which costs 50 diamonds. The game will play a ding! sound effect whenever you reach one of these amounts. The duration for each diamond power varies. Two forms, EyeClops and Juggernaut, have cheaper diamond powers at 2 and 5 diamonds respectively. These are quick offensive attacks.
Diamond powers are always bought with A+START. You always get the most expensive diamond power you can afford, so it is impossible to buy a 20-diamond power when you have 53 diamonds. Diamond powers have a broad range of effect, such as extra lives, extra hitpoints, offensive attacks, and protective shields.
An extra hit point obtained from Iron Knight's diamond power will remain in effect even after changing helmets. So for example, when you purchase a hit point Iron Knight will have six hit points, then change to Berserker who will have four hit points instead of three. You can purchase a total of four additional hit points in this way. They will remain in effect until you die.
Character | 20 Diamonds | 50 Diamonds | 2 Diamonds | 5 Diamonds |
---|---|---|---|---|
Kid | Circle of Doom | Death Snake | — | — |
Iron Knight | Circle of Doom | Extra Hit Point | — | — |
Red Stealth | Samurai Haze | Death Snake | — | — |
Berzerker | Invulnerability | Wall of Death | — | — |
Maniaxe | Circle of Doom | Extra Life | — | — |
Juggernaut | — | — | — | 5-Way Shot |
Micromax | Mini-Snake | Swift Mini-Snake | — | — |
Eyeclops | — | — | Fatal Beam | — |
Skycutter | Invulnerability | Death Snake | — | — |
Cyclone | Slashing Rain | Tracking Rain | — | — |
Diamond Power | Usable By | Diamonds Required | Effect | Typical Duration |
---|---|---|---|---|
Circle of Doom | Kid, Iron Knight, Maniaxe | 20 | 8 diamonds circle you, each of which can deliver one hit point to enemies | 10 Seconds |
Death Snake | Kid, Red Stealth, Skycutter | 50 | A snake of diamonds tracks and damages enemies. | 21.5 Seconds |
Extra Hit Point | Iron Knight | 50 | You receive an extra hitpoint. | Until you lose a life |
Samurai Haze | Red Stealth | 20 | All enemies (including bosses) move slower. | 8.5 Seconds |
Invulnerability | Berzerker, Skycutter | 20 | You become invulnerable to damage, including the murder wall. | 8.5 Seconds |
Wall of Death | Berzerker | 50 | A wall of diamonds sweeps the screen, damaging all enemies. | 22 Seconds |
Extra Life | Maniaxe | 50 | You get an extra life. | Until you lose a life |
5-Way Shot | Juggernaut | 5 | You fire five diamonds which bounce around the screen, damaging enemies. | 2 Seconds |
Mini-Snake | Micromax | 20 | A snake of diamonds tracks and damages enemies. | 9 Seconds |
Swift Mini-Snake | Micromax | 50 | A fast snake of diamonds tracks and damages enemies. | 21.5 Seconds |
Fatal Beam | EyeClops | 2 | You fire a white beam which damages enemies. | ⅓ - ⅔ Seconds |
Slashing Rain | Cyclone | 20 | 35 diamonds slowly fall from the sky, damaging enemies. | 14 Seconds |
Tracking Rain | Cyclone | 50 | 85 diamonds fall from the sky, tracking and damaging enemies. | 32 Seconds |