Kid Chameleon Wiki
Register
Advertisement

Kid Chameleon contains a multitude of enemy types, all in all 26 (or 29 if you count both types of Dragons, both types of Tanks and the UFO in addition to its pilot). Common for all enemies is that they have a specific number of hit points, and die when these are depleted.

Appearance[]

A notable number of Kid Chameleon enemies depicts different animals. Many of these enemies have two legs, regardless of how many the original animals has. Examples are Crabs, Orcas, Scorpions, Armadillos and Goats. Many animals are also armless as well, which includes ArmadillosDragons, and Goats.

Another group of enemies are the ones that look like heads made out of stone, with large clenched teeth. Big Hopping Skull, Mini Hopping Skull, Tank and Driller are examples of this, and also possibly the Emo Rock.

Behavior[]

The enemies can be categorized according to their different kinds of behavior:

  • The way enemies move around:
    • Ground enemies, which keep their feet on the ground.
    • Jumping enemies, which are jumping instead of walking. These are Big Hopping Skulls and Mini Hopping Skull. The UFO pilot is both walking on the ground and jumping.
    • Bouncing enemies, which are just bouncing mindlessly around. These are only Fireballs and Spheres.
    • Flying enemies, which disobey the laws of gravity. Here we have Clouds, UFOs, Tornadoes and the flying variant of Dragons.
    • Appearing enemies, which appear out of this air somewhere above Kid's head. This is only the Emo Rock.
    • Rooted enemies, which do not move around. Here we find the Tar Monster. Emo Rocks are also unable to move around, except from their ability to fall.
  • The way the enemies' movement is affected by Kid:
    • Chasing enemies, which will follow after you, at least to some extent.
    • Mindlessly walking enemies, which only change direction if they hit an obstacle.
    • Defending enemies, which will start blocking when Kid comes too close. The Crabs and the Ninjas are able to do this.
  • The way enemies relate to bottomless pits.

Attacks[]

The enemies can also be grouped in categories based on their type of attack:

All enemies are equally dangerous to you, taking away one hitpoint per attack. Never more, never less.

Combat[]

There are many ways to hurt an enemy.

Generally, all attacks do the same damage to all enemies - enemies have no weaknesses to particular weapons. There are some exceptions, though, where an enemy may be immune to some types of attack completely.

  • Ninjas and Crabs block Maniaxe's axes most of the time.
  • Bosses take no damage from diamond powers.
  • Some spike-covered enemies such as Crystals or charging Armadillos can not be jumped on - instead you take damage.

There are also some ways to get rid of enemies regardless of how many hitpoints they have.

Enemy gallery[]

All the different type of enemies in Kid Chameleon.

Archer
Armadillo
Big-Hopping-Skull
Archer Armadillo Big Hopping Skull
Cloud
Crab
Crystal
Cloud Crab Crystal
Dragon
Dragon-Flying
Drill
Dragon Flying Dragon Driller
Drips
Emo-Rock
Fireball
Drips Emo Rock Fireball
Fire-Demon
Goat
Hand
Fire Demon Goat Hand
Lion
Mini-Hopping-Skull
Ninja
Lion Mini Hopping Skull Ninja
Orca
Robot
Scorpion
Orca Robot Scorpion
Sphere
Spinning-Twins
Tank
Sphere Spinning Twins Tank
Tank-Shooting
Tar-Monster
Tornado
Shooting Tank Tar Monster Tornado
UFO
UFO-Pilot
UFO UFO Pilot

Boss gallery[]

All the different type of bosses in Kid Chameleon.

Shishkabos
Bagel Brothers
Plethora-1
Shishkaboss Bagel Brothers Plethora
Boomerang Bosses
Boomerang Bosses

Trivia[]

  • Due to limited VRAM space, levels can have a max possible combination of 3 different types of enemies. Some enemies take up more space than others: nothing can be paired with a Lion because of how much space it uses. UFOs and Robots are loaded into memory together.
  • Clouds, Crabs, Drips, Fire Demons, Ninjas, Robots/UFOs, Spinning Twins, Tar Monsters and Tornados only have two of their palettes used in-game.
  • From 0:22-0:42 in Craig Stitt's video resume, animations for multiple enemies are shown. Amongst them are two enemies that did not appear in the final game: a snake and a spider.
Kid Chameleon enemies
Archer | Armadillo | Big Hopping Skull | Cloud | Crab | Crystal | Dragon | Driller | Drips | Emo Rock | Fire Demon | Fireball | Goat | Hand | Lion | Mini Hopping Skull | Ninja | Orca | Robot | Scorpion | Sphere | Spinning Twins | Tank | Tar Monster | Tornado | UFO
Kid Chameleon Bosses
Shishkaboss | Boomerang Bosses | Bagel Brothers | Plethora
Advertisement