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Helmets-art

Official helmet illustrations

Helmets are arguably the most crucial gameplay element in Kid Chameleon, as well as the most characteristic feature of the whole game. They are items used by the player to change into several different transformations, each of them allowing the use of its own special abilities.

TransformationsEdit

Helmets are collectible prizes contained in some Prize blocks. By default, the title hero of the game, Kid Chameleon, AKA the Kid, is just a wuss with hardly any powers and little resistance to attacks. By picking up a helmet, he transforms into an enhanced character with greater strength (at least three hit points instead of Kid's default two), an extra feature like a weapon, a new movement, or different stats (movement speed, jump height, hitbox size, etc.).

When the kid runs out of hit points with his current helmet, he reverts to his nerd form, and back to his original two hit points.

Helmet itemsEdit

Helmet berzerker Helmet cyclone Helmet eyeclops Helmet ironknight Helmet juggernaut Helmet maniaxe Helmet micromax Helmet redstealth Helmet skycutter

Helmets are the only prizes that do not 'expire' shortly after release, However, only one helmet can be released at a time, meaning that if one releases two helmets without picking any, the first one will poof away when the second prize block is bursted. This prevents the players from 'choosing' a transformation until it is too late.

Any transformation can pick up a new helmet and switch from any form to another. If you come across the same helmet you're already wearing, you will see your lost hit points restored.

TransformationsEdit

All transformations are designed so that at some point, one and only one of them is able to go through a given scenario, and their pros and cons are carefully compensated.

Each one has its own ability, plus different diamond powers.

Bugs Edit

Helmet Reset Glitch Edit

If you pause and restart round on the exact frame you collect a helmet, you will restart the level as that helmet. Your character sprite will have some altered orange, blue, and gray and gray color scheme. What has occurred is since the game assumes you will always be Kid after death, the game applies Kid's color palette to whatever helmet you're transforming to. The palette swap does not alter the stats of any helmet, and taking damage or dying will remove effect.

You can also achieve this if you die on the same frame you collect a helmet AND are in the first frame of your standing state (in other words, you must have just landed from a jump or came off an incline). The easiest place to do this is on the Cyclone helmet in The Hills Have Eyes, where it will land on a drill block at the foot of an incline.

Helmet Cancel Glitch Edit

If you're Kid and you take damage on the same frame you collect a helmet, you will not lose a hit point before or after the transformation is complete.

Try this glitch as anybody else and you will lose a hit point, plus the helmet will have no effect and simply vanish from existence!

Music Tempo Edit

Refilling one's hit points with the same helmet has an interesting side effect of changing the tempo of the music for many themes. It could get faster or slower, depending on the theme. If you lose the helmet, the music will revert to normal.

TriviaEdit

There are two jingles in the ROM that are never heard anywhere in the game. To hear them, open the ROM in a hex editor and change the value at address 0x1AE51 to either 0x18 or 0x21. It will be played at the introduction screen. Sounds 0x18 and 0x21 are variations of the same jingle. Could these be evidence of another helmet?

During the intro cutscenes, no helmet jingles play when a helmet is collected.

Kid Chameleon helmets
Berzerker | Cyclone | EyeClops | Iron Knight | Juggernaut | Maniaxe | Micromax | Red Stealth | Skycutter | The Kid
Kid Chameleon prizes
Diamond | 10 diamonds | Clock | Helmet | Ankh | Coin | 10000 points