The intro of Kid Chameleon gives what minimal excuse for a backstory we need to start running through the levels and killing enemies. It plays right after the obligatory Sega logo.


Intro 1

During the intro, the same music as for ice-themed levels play. A futuristic virtual reality video game is shown. Its name is Wild Side.

There was a new machine
in the arcade
that one could walk into
and play.

The fade between hologram and the "real" version is shown, same as when you touch a flag.

It used holograms to create
a reality not our own.
Intro 3

One person entering the game is shown. Other people, revealed to be the developers in the credits, stand around waiting to play. There are four different sets of people, depending on how many times you have watched the intro. In the third set (shown here), Taz is also standing around.

Everybody played it.

Next, we get the motive for the game. There wouldn't really be any Kid Chameleon game if everything was just fine and dandy with Wild Side, would there? People are being captured in the game by the boss.

Intro 4
But it was a little too real.
The boss escaped, and began
capturing kids by defeating
them at the game.

Finally, our hero is introduced. As he turns to the camera, we get his presentation.

This is the
story of
someone too
tough to beat.

He throws down his leather jacket.

Someone known

The music climaxes at the same time as Kid gets his helmet, and the title screen is shown...


The characters Kid transforms into during the intro are:

  1. Red Stealth
  2. Maniaxe
  3. Juggernaut

Demos Edit

There are two demos which give the player a quick gameplay example. The levels shown are:

  1. Skydragon Castle 1
  2. Knight's Isle

Trivia Edit

  • On the "It used holograms to create a reality not our own" screen, the dark Sky, medium-sized background planet, and foreground block pattern are found nowhere else in the game.
  • There are no enemies in the demo of Skydragon Castle 1. This is probably because random movements of the spheres and tornadoes would sometimes cause the demo to desync.
  • No sound effects are played when helmets are picked up in either of the demos.

Japanese Differences Edit


The intro in the Japanese version of the game has several differences, all on the transformation screen.

  • Each background has a lighter color.
  • The logo reads "Chameleon Kid" (as it is known in Japan), and moves to the top instead of the bottom of the screen.
  • Kid's form moves to the lower-left instead of the upper-right.
  • The start menu appears in the lower-right instead of the upper-left.