Juggernaut is one of the forms that the title character in the game Kid Chameleon can turn into — an underworld tank rider whose special ability is to bring doom upon its foes in the form of skull projectiles, apart from his many movement particularities.
|AKA:||Jugga-naught, Tank Boy, Chitty-chitty-gangbang|
|Special Abilities:|| |
|Diamond Powers:|| |
A big-headed skeleton wearing a Hussar helmet and riding a big green hopping tank.
Jugga-Naught's specialty is aggression, though his form also allows some special movements as much as it forbids some others.
Juggernaut is exactly three units wide and two units high. Due to his size, many paths in some rounds are banned for him — that's why Juggernaut-based levels like Tunnels Beneath the Woods are easily identified by particularly wide holes in floors and ceilings. Juggernaut is not only the rarest helmet in the game, but also the most unable to adapt to foreign levels if the player manages to get there in a tank: while Berzerker or Cyclone, for instance, may be kept after appropriate use to explore further levels, the tank has to be parked in front of any narrow gap to go on.
On the other hand, Juggernaut presents an extraordinary moving ability: automatic ducking. On one hand, this allows him to jump into crawlspaces (one-unit high gaps in a wall), which other characters (except for Micromax) can't do because they're always two-units high while jumping. On the other hand, he has trouble bursting high P-blocks, since he ducks in the air when he's about to hit them.
Slopes are another big obstacle for tank riders: he'll bounce down very fast and can only jump up very slowly.
On pressing the SPECIAL button, Juggernaut shoots a skull-bomb. These are giggly-skull-shaped projectiles that, unlike Rick Taylor's axes, do not fly horizontally, but bounce on the ground and ricochet off walls. Also unlike Maniaxe, Juggernaut can shoot and move at the same time, and since his automatic ducking will avoid most horizontal attacks from the enemy, he's the best character to clean a player's way through a level.
Juggernaut's only diamond power, his 5-way shot, fires five diamonds simultaneously, in 45, 20, 0, -20 and -45 angle; they bounce off the limits of the screen and keep flying for about a second. It's an unpredictable attack, but it can cause some damage in the enemy lines.
As said above, Juggernaut is the rarest helmet in the game. It is found in the following levels and is very hard to keep in any others:
- Woods of Despair 2
- Forced Entry
- Elsewhere 14
- Elsewhere 16 (as useful as teaching juggling to an oyster)
- Alien Twilight (useless)
- Tunnels Beneath the Woods
- Elsewhere 24
- Elsewhere 25
- Monster Island
- The Land Below
- Sky Fortress
- Every time Juggernaut lands from a jump, the delay timer between projectile shots is reset (same is true for Maniaxe). Therefore, sitting in a one block high crevice while alternating jumping and shooting as fast as possible can result in one heck of a barrage no enemy will ever be able to withstand! Too many skulls on the screen can lead to glitched animations or lag.
- Similar to Skycutter, when using the Game Genie "All helmets are Juggernaut" code to collect the helmet while as Kid walking on a slope, the Kid will change into Juggernaut's palette, due to the latter lacking the slope-walking sprites. Touching the ground or jumping will make Juggernaut's sprites revert to normal.
- Using the above code in any of the first three boss stages is extremely broken. If Juggernaut shoots a skull with the muzzle inside a boss head's hitbox, a whopping eleven damage will be inflicted. This is due to the skull not dissipating right away, allowing bosses to be defeated in a matter of seconds!
|Kid Chameleon helmets|