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Juggernaut

"When Juggernaut saw the breadth of his domain, he wept, for he couldn't squeeze into the pyramid and continue killing."

Juggernaut is one of the forms that the title character in the game Kid Chameleon can turn into — an underworld tank rider whose special ability is to bring doom upon his foes in the form of skull projectiles, apart from his many movement particularities.


Profile[]

Juggernaut
AKA: The Tank, Jugga-naught, Tank Boy, Chitty-chitty-gangbang
Special Abilities:
  • Shoot skull bombs at the enemy.
Diamond Powers:
  • 5-way shot (5 diamonds are shot simultaneously and fly around for a whole second, bouncing off the edges of the screen.
Pros:
  • Won't accidentally fall through gaps.
  • Ducks automatically to avoid enemy's bullets.
  • One of only two characters who can jump into a horizontal crawlspace.
  • You're riding a tank! Woo-hoo!
  • The best way to kill a Ninja.
Cons:
  • Hardly operative on ramps.
  • Lower running speed than most other characters.
  • Cannot squeeze through vertical gaps. Whenever the programmer wants you to quit this helmet, he has ways.
  • IT'S NOWHERE IN STAGE TWO!!!!!!!! (only in original)
  • If you retrieve this unit in an area where the kid is 1 or 2 blocks wide, you automatically die.
  • If you happen to lose this helmet while having a solid block on top of you (i.e. crawlspace), you will die upon reverting back to the Kid or if obtaining a helmet that isn't Micromax.

Description[]

Helmet juggernaut

Juggernaut is a big-headed skeleton wearing a Hussar helmet and riding a big green hopping tank.

During his transformation, you can also catch a glimpse of him wearing a green uniform.

Abilities[]

Juggernaut's specialty is aggression, though his form also allows some special movements as much as it forbids some others.

Movement[]

Juggernaut is exactly three units wide and one unit high. Due to his size, many paths in some rounds are banned for him — that's why Juggernaut-based levels like Tunnels Beneath the Woods are easily identified by particularly wide holes in floors and ceilings. Juggernaut is not only the rarest helmet in the game, but also the most unable to adapt to foreign levels if the player manages to get there in a tank: while Berzerker or Cyclone for instance may be kept after appropriate use to explore further levels, the tank has to be parked in front of any narrow gap to move on.

However, Juggernaut presents an extraordinary moving ability: automatic ducking. This allows him to jump into crawlspaces (one-unit high gaps) in a wall, which other characters (except Micromax) can't do because they're always two-units high while jumping. He also automatically ducks to avoid some flying projectiles like the Robot's laser—a handy tactic since they come on-screen so fast. Auto-ducking has its disadvantages, however. For instance, he has trouble bursting high P-blocks since he ducks in the air right when he's about to hit them.

Slopes are another big obstacle for tank riders: he'll bounce down very fast and can only jump up very slowly.

Attack[]

On pressing the SPECIAL button, Juggernaut shoots a skull-bomb. These are giggly-skull-shaped projectiles which unlike Maniaxe's axes, do not fly horizontally, but bounce on the ground and ricochet off walls. Also unlike Maniaxe, Juggernaut can shoot and move at the same time, and since his automatic ducking will avoid most horizontal attacks from the enemy, he's the best character to clean a player's way through a level.

Automatic ducking is specially useful to avoid Robots' attacks in Woods of Despair 2. However, this tactic is useless against Tanks, since their bullets can't be avoided by ducking.

Juggernaut's only diamond power, his 5-way shot, fires five diamonds simultaneously at various angles; they bounce off the limits of the screen and keep flying for about a second. It's an unpredictable attack, but it can cause some damage in the enemy lines.

Appearances[]

As said above, Juggernaut is the rarest helmet in the game. It is found in the following levels and is very hard to keep in any others:

Stage 1[]

Stage 2[]

No appearances

Stage 3[]

Stage 4[]

Trivia[]

  • Without cheating and probably due to developer's foresight, it is impossible to reach any of the bosses with Juggernaut. In addition, all, except for Stage 2, have the helmets two levels before the bosses.
  • Every time Juggernaut lands from a jump, the delay timer between projectile shots is reset (same is true for Maniaxe). Therefore, sitting in a one block high crevice while alternating jumping and shooting as fast as possible can result in one heck of a barrage! However, too many skulls on the screen can lead to glitched sprites and lag.
  • MI triple bounce
    Though Juggernaut is one of the slowest helmets, his 3-block wide hitbox makes it easier to bounce off enemies and gain tons of speed. He can even outrun the screen in Monster Island!
  • While ducking as Juggernaut or Micromax, the screen will scroll down one additional pixel every time you decelerate to zero speed.
  • Similar to Skycutter, when using the Game Genie "All helmets are Juggernaut" code to collect the helmet while as Kid walking on a slope, the Kid will change into Juggernaut's palette, due to the latter lacking the slope-walking sprites. Touching the ground or jumping will make Juggernaut's sprites revert to normal.
  • Using the above code or helmet storage glitch to take Juggernaut to any of the first three boss stages is extremely broken. If Juggernaut shoots a skull with the muzzle inside a boss head's hitbox, a whopping eleven damage will be inflicted. This is due to the skull not dissipating right away, allowing bosses to be defeated in a matter of seconds!
  • The "walking" animation of "tank" part of Juggernaut have 8 frames in total, but the game only uses the first 6, making the tank tracks to skip a little.
Kid Chameleon helmets
Berzerker | Cyclone | EyeClops | Iron Knight | Juggernaut | Maniaxe | Micromax | Red Stealth | Skycutter | The Kid
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