Knight's Isle
Kinghts isle
Sources: Devil's Marsh 2
Exits: Whale Grotto
Theme: Island
Helmets: Iron Knight Helmet(4) Micromax Helmet(1)
Prizes: Island Ankh(1) Island Clock(1) Island Coin(1) Island Diamond(15)
Enemies: Dragon-2(6) Crab-2(2)
Speed Bonus: 48 seconds
Path Bonus: N/A
Features: N/A
Map data
Level Nr: 0x15
Map Nr: 0x0B
Map Theme: 0x4
Level Size X: 8 screens
Level Size Y: 3 screens
Grid Size: 6720 squares

Knight's Isle is an island-themed level in Kid Chameleon.


For the most part, this level is a simple walk from left to right. Get the Iron Knight helmet at the start and proceed right. Take care not to be squished by the ghost blocks you encounter at the hill. Descend from there again and go right for a teleporter that will warp you to the upper part of the level to the flag.


  • If you're Cyclone you can easily fly through this level for a speed bonus.
  • Drop down after the first pole and jump to reveal a Micromax helmet which allows you to enter the hidden narrow entry to the right. Drop down and proceed to the left. The prize blocks there, camouflaged as rock blocks, contain among other things an ankh and a coin. While the first teleporter you find brings you back to the beginning of the level, the left one teleports you to a position after the first hill.
  • There's also a little secret right after the hill. The first column of rock blocks leads to a hidden passage into the hill. You can climb up there to a teleporter. The prize block contains only a diamond, though.


Kid Chameleon levels
Stage 1Stage 2Stage 3Stage 4 | Map
Map stage-2
The Whispering Woods 1The Whispering Woods 2Devil's Marsh 1Devil's Marsh 2Knight's IsleWhale GrottoHoverboard BeachPyramids of PerilMadmaze MountainThe Deadly SkyscrapersSkydragon Castle 1Skydragon Castle 2Coral Blade GrottoBoomerang Bosses

Secret paths: The Caged BeastsCrab CoveThe Forbidden TombsStairway to OblivionElsewheres: 5678910