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Kid Chameleon

Welcome to Kid Chameleon Wiki
The comprehensive encyclopedia for Kid Chameleon
246 articles and 1,664 images uploaded since February 2008
Stage 1Stage 2Stage 3Stage 4
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Big News

World record broken by TheWinslinator, Boom!
This kid had one day off of school and decided to play a game called Kid Chameleon. Why not, it's a fun peaceful game... *cough* Peaceful? Wake up! Go play Castle of Illusion.

It's a Non-TAS world record high score run with a total of 1,813,771 points! Most people won't make it till the end, let alone a high score run. On the page speedrunning he also document all other known records, as long there's some evidence of your run on the web you will be listed there, if you're good enough of course Mwahaha! he record this high speed run and posted it on his YouTube channel [1]

Kid Chameleon High Score of 1,813,771 (World Record Non-TAS)01:05:31

Kid Chameleon High Score of 1,813,771 (World Record Non-TAS)

Well, thanks for such a great intro to this, Haagnus. I laughed at the Castle of Illusion joke XD

Hi, I'm TheWinslinator, currently 16 years old and holder of the new Kid Chameleon world record high score of 1,813,771 points. This is a great improvement from my first documented high score run, which totaled to only 1,525,951 points. I am very excited to have completed such an arduous task, in such a notoriously difficult game. I also hold the world record for the fastest completion of the game, via use of the Plethora cheat in 1:39.29. I have become the first person able to complete the game in under 1:40, or 100 seconds! I also hold multiple world records for games, such as Pac-Man World 2, Game & Watch Gallery 1-4, Mario & Sonic at the Olympic Games (DS), Mario & Sonic at the Olympic Winter Games (DS), and other various titles. The records for this game, however, have definitely been the most difficult at perfecting, and far surpasses all my other achievements in the other games listed above.

Let me tell ya, it's been quite a journey from first playing this game until now. I still remember when I first got this game on my Sega Smash Pack II nine years ago, and that first dragon in Blue Lake Woods I killed me XD Nine years later, on September 7, 2013, at 7:19 AM Eastern US time: the initialization of my long-anticipated high score run begins!!! But before one can just decide to do a high-score run, they must know exactly what they're doing, have a multitude of skills available for exploitation, and have a plan of action beforehand.

Realizing that this is like a news article, I can't go into that much depth into each of the levels and what I went through, but I'll give you a general idea. My first impression of this game was just based off the sheer difficulty that I immediately realized. I can remember all the times I spent in Blue Lake Woods II trying to figure out how to use the teleporter, and in Highwater Pass I, how the hell you get up that wall XD That took a while for me to figure out! It seems that like every other level has given me a Game Over screen at some point or another (Under Skull Mountain III, The Deadly Skyscrapers, The Valley of Life, Bloody Swamp, and especially the Final Marathon, to name a few). After nine years of having this game, it took me SIX YEARS to finally reach The Final Marathon, just to reach the anticipated Game Over screen. Next attempt, I lost 40 lives and got a Game Over. I repeated this process for days until finally I did it! Plethora seemed like a piece of cake compared to that... crazy linear hell.

So, it took me three years to get from first beating the game to getting world records. How did I do it? First step: inspiration. TheRandomPie_IV's Tool-Assisted Speedrun in 12:47 displayed an immense amount of skill that seemed unreal, and that just captured my attention of this game even further, and I set out to get really good. Second step: perspiration. You must get precision jumping skills down really good, as well as your hand-eye coordination/reaction time. if you want to improve your reflexes, practice playing some Nintendo Game & Watch titles. I've seen a miraculous improvement in mine after playing those! Third step: practice. Visit many of the hardest levels that force you to perform certain actions to get better at them. For precision jumping, visit The Pinnacle. Fourth step: research. Visit the Kid Chameleon wiki, which contains such a Plethora of information, that you'll drop dead by the time you're done (exaggerated a bit much? XD). And yes, this article that you're reading right now counts towards your research! Fifth step: blueprints. Print out a map of the Kid Chameleon levels and write notes about various things you should take into consideration for any record you're trying to accomplish (warning: symptoms such as these may indicate a severe Kid Chameleon addiction XD). Finally: make it happen! Remember that practice makes perfect, and if you believe that it can be done, well... it can be done!

December 20, 2012 is the earliest evidence I have of attempting a high-score run. It is now September 22, 2013. My skill level and knowledge-base for this game has astronomically increased since then, and if you put your mind to it, yours will, too!

Keep in mind that this score is liable to change in the future. I am constantly finding improvements to my runs, and if I find enough changes that could increase my total to 1,815,000+ points, I may post another high score video on that. However, I have a feeling that the number of improvements left to be found are limited, so I will have to be very strict in what times/scores I accept in that run, which means the amount of run-killer levels will increase -_- I could have waited to get this video out until I know I discovered everything, but I was just too impatient :) My final goal in Kid Chameleon is to max the score out as much as I can, and I will do it! >:D

And as always, Have a nice day!


Featured Level

Isle of the Lion Lord the first boss in Kid Chameleon, that's what i thought 20 years ago, seem silly now. XD

Isle of the Lion Lord another famous level for it's secret teleport which brings you to Elsewhere 8. The portal is hidden on default same as hidden blocks you need to shams your head from underneath to reveal it's location. For more then 20 years everyone thought that it was only possible by using the Cyclone transformation. But recently TheWinslinator figured out it's also possible by using the Berzerker transformation. It's only a little tricky because there are no Berzerker Helmets located in this level.

The 2 Lions can be really annoying, right from the start the first Lion charge you and start shooting bouncing lightning bolts. These are the ones that get you killed, the best way to deal with that is to take them down. Unfortunately they have 6 hit points each, so you better be careful or be quick!
Isle of the Lion Lord Berzerker Reveals Telepad

That's how Wins rolls.


See Archive.

Featured Project

Iron Outpost - 3

Heady Metal's Revenge AKA HMR

  • Designer: Drios1
  • Version: 1.3
  • Difficulty (1/10): 5
  • Time spent: 20+ Hours

Drios1 the newest member of the project page, who enters big with his first project Heady Metal's Revenge. In this project your going to see everything you would expect from an experience K-E user. A well thought out level design with in some some glimpse from the original level. These level can be quite challenging from time to time, but yeah. What would you else expect from a Kid Chameleon gamer. Despite the difficulty he is really fair with prices Ankhs, Coins and Diamonds with that you will get enough change to calmly explore each level to find more secret prizes. As form a new comer i am surprised to see there's also done Hex editing level names, type of enemies, new color palette's. Maybe one interesting thing to point out is, he is also using the unknown City theme which is in the ROM but never used in the original game. The last one new color palette's is something that really stands out on these projects, it always give you such cool gaming experience walking through these new levels. Now i haven't been playing this project that much, but i already have pretty good inside of what this project is going to be. A serious project with a good challenge from time to time. It's definitely something i would recommend to any Kid Chameleon gamer.

Download this patch. How to patch a ROM?

Agony Hike - 8 Wildside Woods 1 - 1 Agony Caldera 1 - 3
Agony Hike Whildeside Woods 1 Agony Caldera 1

Helping Out

How to join? New to Wiki?
Sign up How do I edit a wiki page?
Preferences How do I create a new page?
Account Adjustments How do I add photos?
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Forum Activity


Kid Chameleon Wiki

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New Pages

00 Pyro ProjectsDrios1 ProjectsClawnoob ProjectsMemesROM AddressSkarloey Ultimate Kid ChameleonTyadran Kid Chameleon XSpeedrunningSkarloey100 ProjectsTyadran ProjectsProjects

Wiki News

November 2013
Check out this beautiful art made by Mike.
August 2013
New bookmark icon, a prize block.
New Main-Page replaced whole layout.
There's a new forum for all your discussions.
Haagnus is promoted to administrator.
July 2013
The whole music list has been updated and available to download.
June 2013
An new section for K-E users where they can share there edited maps Projects.

News archive.

Monthly Poll

What is your favorite Elsewhere level?

The poll was created at 23:41 on January 17, 2016, and so far 11 people voted.

Submit your poll for next Month.

Poll Archive.

Random Image


Help adding content

Levels: Blizzard MountainElsewhere 11Elsewhere 12Elsewhere 16Elsewhere 21Elsewhere 26Elsewhere 27Elsewhere 29Elsewhere 30Elsewhere 31Ice God's VengeanceLion's DenSky FortressThe Black PitThe Nightmare Peaks 2 Themes: CityIceWoodsIsland Enemies: ArcherCloudMini Hopping SkullUFO

23 articles that want your attention.


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