Welcome to Kid Chameleon Wiki
The comprehensive encyclopedia for Kid Chameleon
Thank you to everyone who participated in Kid Chameleon's 25th anniversary, which recently passed on May 28, 2017. Did you miss it? Not to worry, everything which happened on that day is detailed in the following two videos (see descriptions for links):
Featured LevelKnight's Isle is an Island-themed level in the second stage of Kid Chameleon. Even if you haven't gotten this far in the game yet, you probably recognize it from the game's intro. Following the big adrenaline rush of platforms that is the end of Devil's Marsh 2, Knight's Isle presents a much more serene environment fit for exploration. Jump around in all the corners you can, and you still probably won't find one of the toughest secret areas to discover in the game.
Micromax helmet which allows you to enter the hidden narrow entry underneath the spikes. Drop down and proceed to the left to behold a secret chamber full of dragons and totem poles! The far left side of the chamber contains some prize blocks camouflaged as rock blocks, and contain worthy treasures such as an ankh and a coin, among other things. As you reap your bounty, watch out for the darting blue crab below or he'll getcha!
- Designer: Drios1
- Version: 1.3
- Difficulty (1/10): 5
- Time spent: 20+ Hours
Drios1 the newest member of the project page, who enters big with his first project Heady Metal's Revenge. In this project your going to see everything you would expect from an experience K-E user. A well thought out level design with in some some glimpse from the original level. These level can be quite challenging from time to time, but yeah. What would you else expect from a Kid Chameleon gamer. Despite the difficulty he is really fair with prices Ankhs, Coins and Diamonds with that you will get enough change to calmly explore each level to find more secret prizes. As form a new comer i am surprised to see there's also done Hex editing level names, type of enemies, new color palette's. Maybe one interesting thing to point out is, he is also using the unknown City theme which is in the ROM but never used in the original game. The last one new color palette's is something that really stands out on these projects, it always give you such cool gaming experience walking through these new levels. Now i haven't been playing this project that much, but i already have pretty good inside of what this project is going to be. A serious project with a good challenge from time to time. It's definitely something i would recommend to any Kid Chameleon gamer.
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- A FANDOM user • December 19, 2017
- April 2018
- 4 Boss WR speedrun in 27:37
- Kid Chameleon will appear in SGDQ2018
- March 2018
- Kid Chameleon was in Blast the Process
- February 2018
- A complete disassembly of the game's code is now available for modding purposes!
- No 100K Trip WR highscore of 1,374,420
- January 2018
- No 100K Trip WR highscore of 1,275,400
- December 2017
- Tyadran's Kid Chameleon X update
- No 100K Trip WR highscore of 1,143,140
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Levels: Blizzard Mountain • Elsewhere 11 • Elsewhere 12 • Elsewhere 16 • Elsewhere 21 • Elsewhere 26 • Elsewhere 27 • Elsewhere 29 • Elsewhere 30 • Elsewhere 31 • Ice God's Vengeance • Lion's Den • Sky Fortress • The Black Pit
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