The map is designed so that one can easily see the shortest route by following a vertical line through the levels. Usually, flags are the safest exit to avoid unnecessary detours.
Flag paths are indicated as straight lines; teleporters are dashed lines. Click on a level to go to its article. Click on the bottom right i to see a bigger version.
- In the game, Elsewhere levels are not numbered.
- Level colors are based on themes (specifically the diamond colors).
- Bridges between stages are included as well as bigger shortcuts (the Plethora cheat and the 100,000 points trip).
Prototype Map EditStage 2, although there are some differences which indicate this is actually a prototype map. Note the three desert (cactus) levels on the bottom row. The first and third from the left don't even exist in the finished game, while the second appears to be The Forbidden Tombs as a dead-end level instead of a connection to Stairway to Oblivion.
More Maps Edit
- Doug Lanford, a tester of the game, has made his own maps available at hispersonal site.
- Horizontal map layout: