The Murder wall (AKA Death wall, Drill wall, or Murder wall) is an evil and adrenaline-inducing game element present on a select few rounds in KC, three actually:
These levels have special background music to alert you to the danger that is coming as soon as they start.
The Grinder's videogame debut. Picture, if you will, pain. The worst pain possibly experienced. Now picture that times ten. Picture that times ten. Picture that times ten. Pictured that? Good. The Wall is a machine that makes that kinda pain seem like a stubbed toe. The wall is covered in spikes, grinders and drills and looks a bit like death incarnate with a chainsaw. Touching the wall, no matter what helmet or how many hit points you have, will kill you instantly.
The wall rapidly moves to the right, forcing the player to keep up a good pace during the whole level. To make things worse, the levels with murder walls are usually designed so that falling behind is easy - shooter blocks chain reactions that you must wait for, inconveniently placed rubber blocks, platforms that will crush you unless you are careful and so on. This makes the murder wall levels some of the hardest in the game.
Enemies or blocks are unaffected by the Murder wall. No attacks can harm it or slow it down. The only way to escape is by reaching the right end of the level. Usually, a flag or a teleporter to escape the round must be found there.
Basically, Spikewall levels are nothing but a truculent version of a classic auto-scrolling level in any platform game since Sonic the Hedgehog. The player is usually in the middle of the screen, but when the murder wall is in view the game will instead scroll the camera so that the wall is always on the left edge of the screen. So, the murder wall is basically a lethal margin that you must not touch.
There seems to be a maximum distance that the wall can fall behind, so that a mistake will always make the wall appear.
The murder wall is gauged at two different scrolling speeds. There is the slower speed that is only present in Hills of the Warrior 1. This speed is equal to the walking speed of Juggernaut. Then, there is the faster scrolling speed, present in both Forced Entry and Bloody Swamp. Both of their speeds are equal to both the running speed of Micromax and the walking speed of everyone else except Juggernaut.
Murder Wall vs. InvulnerabilityEdit
The only way to defend yourself from the Murder wall is Berzerker's or Skycutter's 20-diamond power, Invulnerability. When used, the diamond shield will prevent the murder wall from killing you, but it will continue to move forward, and the screen will continue to scroll. You will not be squished by the scrolling, just left behind. However, if you happen to be missing from the screen or covered by the wall when the diamonds wear off (which happens about 8.5 seconds later), you will die. Thus, the invulnerability is only good to grasp a split second off the inevitable, as it can still save you a life.
Going behind the wall for more than one screen can cause a bug in the game where only your diamond shield can be seen (and not your character sprite), depending on how far you are behind the murder wall. When the diamonds fade away, you'll hear your death sequence.
- As a result of a bug, Kid can briefly pause the murder wall by doing his grab move.
- Of the three Spikewall levels, Forced Entry and Bloody Swamp can be easily avoided by taking different routes (check the Stage 3 map).
- While we are at it, Hills of the Warrior 1 can be avoided too by taking a bridge, which will spare you this and about a dozen other levels.