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This is an incomplete list of the RAM addresses within Kid Chameleon. Accompanied with them is a brief description of what each controls, or how to interpret the values.

Domain Address Size Display Notes
68K RAM 0DB8 2 Byte Unsigned Menu timer
68K RAM 24FA 2 Byte Unsigned X postition
68K RAM 24FC 2 Byte Unsigned X subposition
68K RAM 24FE 2 Byte Unsigned Y position
68K RAM 2500 2 Byte Unsigned Y subposition
68K RAM 2506 2 Byte Unsigned X speed
68K RAM 2508 2 Byte Unsigned X subspeed
68K RAM 250A 2 Byte Unsigned Y speed
68K RAM 250C 2 Byte Unsigned Y subspeed
68K RAM F5BE 2 Byte Unsigned Diamond power timer
68K RAM F812 1 Byte Binary Input
68K RAM F813 1 Byte Binary Stored input?
68K RAM F81C 2 Byte Unsigned Camera X position
68K RAM F820 2 Byte Unsigned Camera Y position
68K RAM F8AA 2 Byte Unsigned Theme music
68K RAM F8AC 2 Byte Unsigned Theme background
68K RAM FA70 2 Byte Unsigned Telepad timer
68K RAM FAC1 1 Byte Signed -1 = Murder wall, 0 = None
68K RAM FAC8 2 Byte Unsigned Murder wall speed
68K RAM FACA 2 Byte Unsigned Murder wall subspeed
68K RAM FACC 2 Byte Unsigned Murder wall terminal speed
68K RAM FACE 2 Byte Unsigned Murder wall terminal subspeed
68K RAM FAD1 1 Byte Unsigned Pause menu selection
68K RAM FB40 2 Byte Unsigned 1 = Geyser, 2 = Rain, 3 = Hail, 0 = None
68K RAM FBCA 2 Byte Unsigned Screen number x 4
68K RAM FC18 2 Byte Unsigned Lives displayed on counter
68K RAM FC1A 2 Byte Unsigned Diamonds displayed on counter
68K RAM FC1C 2 Byte Unsigned Time: Frames
68K RAM FC1E 2 Byte Unsigned Time: Seconds (1st digit)
68K RAM FC20 2 Byte Unsigned Time: Seconds (2nd digit)
68K RAM FC22 2 Byte Unsigned Time: Minutes
68K RAM FC3B 1 Byte Signed No Hit Bonus: 0 = retained, -1 = lost
68K RAM FC3C 1 Byte Signed No Prize Bonus: 0 = retained, -1 = lost
68K RAM FC3D 1 Byte Unsigned Level completion time (seconds)
68K RAM FC3E 2 Byte Unsigned Lives
68K RAM FC40 2 Byte Unsigned Hit points
68K RAM FC42 2 Byte Unsigned Diamonds
68K RAM FC44 2 Byte Hexadecimal Level number
68K RAM FC46 2 Byte Unsigned Transformation number
68K RAM FC48 2 Byte Unsigned Continues
68K RAM FC4A 2 Byte Unsigned Extra hit point slots
68K RAM FC4C 4 Byte Unsigned Score
68K RAM FC54 2 Byte Unsigned Player 1 - Lives
68K RAM FC56 2 Byte Unsigned Player 1 - Hit points
68K RAM FC58 2 Byte Unsigned Player 1 - Diamonds
68K RAM FC5A 2 Byte Hexadecimal Player 1 - Level number
68K RAM FC5C 2 Byte Unsigned Player 1 - Transformation number
68K RAM FC5E 2 Byte Unsigned Player 1 - Continues
68K RAM FC60 2 Byte Unsigned Player 1 - Extra hit point slots
68K RAM FC62 4 Byte Unsigned Player 1 - Score
68K RAM FC6A 2 Byte Unsigned Player 2 - Lives
68K RAM FC6C 2 Byte Unsigned Player 2 - Hit points
68K RAM FC6E 2 Byte Unsigned Player 2 - Diamonds
68K RAM FC70 2 Byte Hexadecimal Player 2 - Level number
68K RAM FC72 2 Byte Unsigned Player 2 - Transformation number
68K RAM FC74 2 Byte Unsigned Player 2 - Continues
68K RAM FC76 2 Byte Unsigned Player 2 - Extra hit point slots
68K RAM FC78 4 Byte Unsigned Player 2 - Score
68K RAM FDC8 1 Byte Signed 2 Players: One controller = 0, Two = -1
68K RAM FDC9 1 Byte Signed Speed: Normal = 0, Fast = -1
68K RAM FDCA 2 Byte Unsigned Controls mode
68K RAM FDCC 2 Byte Unsigned Options menu selection
68K RAM FDCE 2 Byte Unsigned Clocks collected in level
Z80 RAM 0036 2 Byte Hexadecimal Player/block sound effect processing?

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