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RAM Addresses

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This is an incomplete list of the RAM addresses within Kid Chameleon. Accompanied with them is a brief description of what the addresses control. This list views values as unsigned integers.

68K RAM Edit

1-Byte Addresses Edit

  • FDC8 - 2 players: # controllers
  • FDC9 - Speed button function

2-Byte Addresses Edit

  • 0EEA - Score value on continue screen
  • 112E - Bonus value: row 5
  • 128A - Bonus value: row 4
  • 13E6 - Bonus value: row 3
  • 1542 - Bonus value: row 2
  • 169E - Bonus value: row 1
  • 24FA - X pixel position
  • 24FC - X subpixel position
  • 24FE - Y pixel position
  • 2500 - Y subpixel position
  • 2506 - X pixel speed
  • 2508 - X subpixel speed
  • 250A - Y pixel speed
  • 250C - Y subpixel speed
  • 73BE - Camera X-position
  • 73C0 - Camera X-position
  • F5BE - Diamond-power duration
  • F812 - Button key hold
  • F813 - Button focus on keypress
  • F8AA - Theme music
  • F8AC - Theme background
  • FA70 - Telepad timer
  • FAC1 - Flag: Murderwall
  • FAC8 - Murderwall pixel speed
  • FACA - Murderwall subpixel speed
  • FACC - Terminal murderwall pixel speed
  • FACE - Terminal murderwall subpixel speed
  • FAD0 - Pause menu option selected
  • FB40 - Flag:B (geyser, storm or hail)
  • FB42 - Number of enemies
  • FB6C - [Contact with ground or ceiling?]
  • FBCA - Intro screen
  • FC18 - Life value displayed
  • FC1A - Diamond value displayed
  • FC1C - Frames on main timer
  • FC1E - Seconds on main timer (one's place)
  • FC20 - Seconds on main timer (ten's place)
  • FC22 - Minutes on main timer
  • FC32 - Theme music
  • FC37 - Played time (seconds)
  • FC3B - Flag: No hit bonus
  • FC3C - Flag: No prize bonus
  • FC3D - Speed bonus
  • FC3E - Actual life value (updates in real-time)
  • FC40 - Number of hitpoints (updates in real-time)
  • FC42 - Actual diamond value (updates in real-time)
  • FC44 - Level number (updates in real-time)
  • FC46 - Transformation (updates in real-time)
  • FC48 - Number of continues (updates in real-time)
  • FC4A - Number of extra hit point slots (updates in real-time)
  • FC54 - Actual life value (updates while levels deload)
  • FC56 - Number of hitpoints (updates while levels deload)
  • FC58 - Actual diamond value (updates while levels deload)
  • FC5A - Level number (updates while levels deload)
  • FC5C - Transformation (updates while levels deload)
  • FC5E - Number of continues (updates while levels deload)
  • FC60 - Number of extra hit point slots (updates while levels deload)
  • FDCA - Controls mode
  • FDCC - Option selected (Options Menu)
  • FDCE - Number of clocks collected in level

4-Byte Addresses Edit

  • FC4C - Score (updates in real-time)
  • FC64 - {Value}/65536 = Score (updates while levels deload)

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