|Under Skull Mountain 2|
|Sources:||Under Skull Mountain 1|
|Exits:||Under Skull Mountain 3, Elsewhere 2|
|Prizes:||(1) (5) (16)|
|Speed Bonus:||26 seconds|
|Features:||Lava Geysers, Lava Fireballs|
|Level Size X:||06 screens|
|Level Size Y:||04 screens|
|Grid Size:||6720 squares|
On the other hand, if you want to go for the flag, put on the skull helmet and let's get rolling. The level is divided in two halves, upstairs and downstairs. Unfortunately, there are no Juggernaut spares anywhere in the level (other than the basically useless one at the beginning), thus starting a frustrating tradition of not letting you enjoy the tank ride for too long. Just go to the left end of the level, drop to the lower level and go right, killing the Crystals along the way and timing your jumps across the lava geysers. Touch the flag for Under Skull Mountain 3.
After you complete the upstairs path, you can cross through the ghost block bridge to a secret room within the left wall. There's a few hidden prizes there, but if you're not driving a tank in the moment, then you'll fall through a narrow gap to a deeper chamber. There you'll find Micromax.steel block and a rock block, right above an evanescent bridge. Juggernaut and Micromax are the only transformations able to reach this secret. You'll be able to complete the level through a secret series of rooms above the normal path. The last chamber hides a secret gap on the floor, under two prize blocks containing clocks. There is also an ankh in this room.
- This level marks the first appearance of Juggernaut and Micromax (the latter being hidden in a secret block). You also encounter the Mini Hopping Skull here the first time.
- Hazards first encountered here include Lava Geysers, and the only appearance of the Lava Fireball.
- There is a Mini Hopping Skull positioned to fall in the upper-left corner of the map. The only problem is that there's a wall going all the way up to the top of the screen, where there's absolutely no room for it to fall. What happens is that it will appear and start to flash, as it will continuously jump between the top blocks and the off-screen region. If you are positioned to the right of the Mini Hopping Skull, he will slowly but surely free himself and jump after you as normal.
|Kid Chameleon levels|
|Stage 1 • Stage 2 • Stage 3 • Stage 4 | Map|
| Blue Lake Woods 1 • Blue Lake Woods 2 • Highwater Pass 1 • Highwater Pass 2 • Under Skull Mountain 1 • Under Skull Mountain 2 • Under Skull Mountain 3 • Isle of the Lion Lord • Hills of the Warrior 1 • Hills of the Warrior 2 • Windy City • Sinister Sewers • The Crystal Crags 1 • The Crystal Crags 2 • Dragonspike • Stormwalk Mountain • Shishkaboss|